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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TGeometryParticleHandleImp > CastToRigidParticle
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include | #include "Chaos/ParticleHandle.h" |
TPBDRigidParticleHandleImp< T, d, bPersistent > &42; CastToRigidParticle&40;&41;