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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TGeometryParticle > SetGeometry
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include | #include "Chaos/ParticleHandle.h" |
void SetGeometry
&40;
TUniquePtr< FImplicitObject > && UniqueGeometry
&41;
Remarks
Todo: geometry should not be owned by particle