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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TGeometryParticle
Type | Name | Description | |
---|---|---|---|
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bool | IsDirty () |
|
![]() ![]() |
bool | IsDirty
(
const EChaosPropertyFlags CheckBits |
Overload list
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TGeometryParticle
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsDirty () |
|
![]() ![]() |
bool | IsDirty
(
const EChaosPropertyFlags CheckBits |
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