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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/EPA.h |
Include | #include "Chaos/EPA.h" |
Syntax
template<typename T>
struct TEPAEntry
Variables
Type | Name | Description | |
---|---|---|---|
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TVector< int32, 3 > | AdjEdges | |
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TVector< int32, 3 > | AdjFaces | |
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bool | bObsolete | |
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T | Distance | |
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int32[3] | IdxBuffer | |
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TVec3< T > | PlaneNormal |
Functions
Type | Name | Description | |
---|---|---|---|
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T | DistanceToPlane
(
const TVec3< T >& X |
|
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bool | Initialize
(
const TVec3< T >* VerticesA, |
|
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bool | IsOriginProjectedInside
(
const TVec3< T >* VertsABuffer, |
|
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constexpr T | SelectEpsilon
(
float FloatEpsilon, |
|
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void | SwapWinding
(
TEPAEntry* Entries |