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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TDenseMatrix
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DenseMatrix.h |
Include | #include "Chaos/DenseMatrix.h" |
template<int32 T_EA, int32 T_EB, int32 T_EC>
static TDenseMatrix< MaxElements > MultiplyBCAddA_Symmetric
&40;
const TDenseMatrix< T_EA > & A,
const TDenseMatrix< T_EB > & B,
const TDenseMatrix< T_EC > & C
&41;
Remarks
Return C = A + B x C, where the A and (B x C) are known to be symmetric. /see MultiplyAtB, Add_Symmetric.