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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TBoundsWrapperHelper< TPayloadType, T, true >
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Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/AABBTree.h |
Include | #include "Chaos/AABBTree.h" |
void ComputeBounds
&40;
const TArray< TPayloadBoundsElement< TPayloadType, T >> & Elems
&41;