Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TBoundingVolumeHierarchy > FindAllIntersections
- ISpatialAcceleration::FindAllIntersections()
- TBoundingVolumeHierarchy::FindAllIntersections()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeHierarchy.h |
Include | #include "Chaos/BoundingVolumeHierarchy.h" |
virtual TArray < int32 > FindAllIntersections
(
const FAABB3 & Box
) const
Remarks
IMPORTANT : (LWC) this API should be typed on Freal not T, as we want the query API to be using the highest precision while maintaining arbitrary internal precision for the acceleration structure ( based on T )