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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TBoundingVolumeHierarchy
- ISpatialAcceleration::DeepAssign()
- TBoundingVolumeHierarchy::DeepAssign()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeHierarchy.h |
Include | #include "Chaos/BoundingVolumeHierarchy.h" |
virtual void DeepAssign
(
const ISpatialAcceleration < int32 , T, d > & Other
)