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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TBoundingVolume > Raycast
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolume.h |
Include | #include "Chaos/BoundingVolume.h" |
virtual void Raycast
&40;
const TVector< T, d > & Start,
const TVector< T, d > & Dir,
const T Length,
ISpatialVisitor< TPayloadType, T > & Visitor
&41; const