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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TBoundingVolume > FGridSet
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolume.h |
Include | #include "Chaos/BoundingVolume.h" |
bool Contains
&40;
const TVector< int32, 3 > & Coordinate
&41;