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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TAABBTree > Sweep
- ISpatialAcceleration::Sweep()
- TAABBTree::Sweep()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/AABBTree.h |
Include | #include "Chaos/AABBTree.h" |
virtual void Sweep
&40;
const FVec3 & Start,
const FVec3 & Dir,
const FReal Length,
const FVec3 QueryHalfExtents,
ISpatialVisitor< TPayloadType, FReal > & Visitor
&41; const