Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TAABBTree
- ISpatialAcceleration::RemoveElement()
- TAABBTree::RemoveElement()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/AABBTree.h |
Include | #include "Chaos/AABBTree.h" |
virtual bool RemoveElement
&40;
const TPayloadType & Payload
&41;
Remarks
Returns true if element was removed successfully.