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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Particle > FParticleUtilities_ActorSpace > GetCoMWorldRotation
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Particle/ParticleUtilities.h |
Include | #include "Chaos/Particle/ParticleUtilities.h" |
static FRotation3 GetCoMWorldRotation
&40;
TPBDRigidParticles< FReal, 3 > & Particles,
const int32 Index
&41;