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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Interface > FSQHitBuffer
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Interface/SQTypes.h |
Include | #include "Chaos/Interface/SQTypes.h" |
void InsertHit
&40;
const HitType & Hit,
bool bBlocking
&41;
Remarks
Does not do any distance verification. This is up to the SQ code to manage