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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > ISpatialVisitor
- ISpatialVisitor::Raycast()
- TSQVisitor::Raycast()
- TBPVisitor::Raycast()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h |
Include | #include "Chaos/ISpatialAcceleration.h" |
bool Raycast
&40;
const TSpatialVisitorData< TPayloadType > & Instance,
FQueryFastData & CurData
&41;
Remarks
Called whenever an instance in the acceleration structure may intersect with a raycast - the instance we are potentially intersecting with a raycast - the current query data. Call SetLength to update the length all future intersection tests will use. A blocking intersection should update this Returns true to continue iterating through the acceleration structure