Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
Inheritance Hierarchy
- IResimCacheBase
- FEvolutionResimCache
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ResimCacheBase.h |
Include | #include "Chaos/ResimCacheBase.h" |
Syntax
class IResimCacheBase
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
const TParticleView< TGeometryParticles< FReal, 3 > > & | ||
![]() ![]() |
bool | IsResimming () |
|
![]() |
void | ResetCache () |
|
![]() |
void | SetDesyncedParticles
(
TArray< TGeometryParticleHandle< FReal, 3 >* >&& InDesyncedParticles |
|
![]() |
void | SetResimming
(
bool bInResimming |