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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Framework > TPhysicsProxy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsProxy.h |
Include | #include "Chaos/Framework/PhysicsProxy.h" |
void UpdateKinematicBodiesCallback
&40;
const FParticlesType & InParticles,
const float InDt,
const float InTime,
FKinematicProxy & InKinematicProxy
&41;