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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Framework
Inheritance Hierarchy
- IBufferResource
- FDoubleBuffer
- FGuardedTripleBuffer
- FSingleBuffer
- FTripleBuffer
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
Include | #include "Chaos/Framework/MultiBufferResource.h" |
Syntax
template<typename ResourceType>
class IBufferResource
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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ResourceType * | ||
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void | FlipProducer () |
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EMultiBufferMode | ||
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const ResourceType * | ||
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ResourceType * | NOTE: these changes may not make it to producer side, it is meant for resource management not to pass information back. | |
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const ResourceType * |