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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Framework > FPhysicsSolverBase > FPhysicsSolverBase
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsSolverBase.h |
Include | #include "Chaos/Framework/PhysicsSolverBase.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Framework/PhysicsSolverBase.cpp |
FPhysicsSolverBase
&40;
const EMultiBufferMode BufferingModeIn,
const EThreadingModeTemp InThreadingMode,
UObject &42; InOwner,
FReal AsyncDt
&41;
Remarks
Protected construction so callers still have to go through the module to create new instances