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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos > API/Runtime/Chaos/Chaos/Framework > API/Runtime/Chaos/Chaos/Framework/FGuardedTripleBuffer
- IBufferResource::GetProducerBuffer()
- FGuardedTripleBuffer::GetProducerBuffer()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
Include | #include "Chaos/Framework/MultiBufferResource.h" |
virtual const ResourceType &42; GetProducerBuffer&40;&41; const
Remarks
Get the current producer buffer.
The returned pointer will never be null.
This function should only be called by the producer thread.