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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Framework > FGuardedTripleBuffer
- IBufferResource::AccessProducerBuffer()
- FGuardedTripleBuffer::AccessProducerBuffer()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
Include | #include "Chaos/Framework/MultiBufferResource.h" |
virtual ResourceType &42; AccessProducerBuffer&40;&41;
Remarks
Get the current producer buffer for writing.
The returned pointer will never be null.
This function should only be called by the producer thread.