Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Framework
Inheritance Hierarchy
- IBufferResource
- FDoubleBuffer
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
Include | #include "Chaos/Framework/MultiBufferResource.h" |
Syntax
template<typename ResourceType>
class FDoubleBuffer : public Chaos::IBufferResource< ResourceType >
Remarks
Double Buffer Implementation - Not thread-safe requires external locks
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Overridden from IBufferResource
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
ResourceType * | ||
![]() ![]() |
void | FlipProducer () |
|
![]() ![]() |
EMultiBufferMode | ||
![]() ![]() ![]() |
const ResourceType * | ||
![]() ![]() |
ResourceType * | NOTE: these changes may not make it to producer side, it is meant for resource management not to pass information back. | |
![]() ![]() ![]() |
const ResourceType * |