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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
Include | #include "Chaos/GeometryParticles.h" |
Syntax
class FWeakParticleHandle
Remarks
Holds the data for getting back at the real handle if it's still valid Systems should not use this unless clean-up of direct handle is slow, this uses thread safe shared ptr which is not cheap
Constructors
Type | Name | Description | |
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FWeakParticleHandle
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TGeometryParticleHandle< FReal, 3 >* InHandle |
Functions
Type | Name | Description | |
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TGeometryParticleHandle< FReal, 3 > * | GetHandle () |
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TGeometryParticleHandle< FReal, 3 > * | Assumes the weak particle handle has been initialized so SharedData must exist. | |
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bool | ||
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void | ResetHandle () |