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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
Include | #include "Chaos/TriangleMeshImplicitObject.h" |
Syntax
class FTrimeshIndexBuffer
Constructors
Type | Name | Description | |
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FTrimeshIndexBuffer
(
TArray< TVec3< LargeIdxType >>&& Elements |
||
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FTrimeshIndexBuffer
(
TArray< TVec3< SmallIdxType >>&& Elements |
||
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FTrimeshIndexBuffer
(
const FTrimeshIndexBuffer& Other |
Functions
Type | Name | Description | |
---|---|---|---|
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const TArray< TVec3< ExpectedType > > & | ||
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const TArray< TVec3< LargeIdxType > > & | ||
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int32 | ||
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const TArray< TVec3< SmallIdxType > > & | ||
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void | Reinitialize
(
TArray< TVec3< LargeIdxType >>&& Elements |
|
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void | Reinitialize
(
TArray< TVec3< SmallIdxType >>&& Elements |
|
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bool | ||
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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FTrimeshIndexBuffer & | operator=
(
const FTrimeshIndexBuffer& Other |
Typedefs
Name | Description |
---|---|
LargeIdxType | |
SmallIdxType |