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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FTriangleMeshImplicitObject > SweepGeom
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
Include | #include "Chaos/TriangleMeshImplicitObject.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMeshImplicitObject.cpp |
bool SweepGeom
&40;
const TSphere< FReal, 3 > & QueryGeom,
const FRigidTransform3 & StartTM,
const FVec3 & Dir,
const FReal Length,
FReal & OutTime,
FVec3 & OutPosition,
FVec3 & OutNormal,
int32 & OutFaceIndex,
FVec3 & OutFaceNormal,
const FReal Thickness,
const bool bComputeMTD,
FVec3 TriMeshScale
&41; const