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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FSpatialAccelerationCache > HasBounds
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
Include | #include "Chaos/PBDRigidsEvolution.h" |
bool HasBounds
&40;
const int32 Idx
&41; const