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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
Include | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
class FShapeDirtyData
Constructors
Type | Name | Description | |
---|---|---|---|
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FShapeDirtyData
(
int32 InShapeIdx |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Clear
(
FDirtyPropertiesManager& Manager, |
|
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FCollisionData const * | FindCollisionData
(
const FDirtyPropertiesManager& Manager, |
|
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FMaterialData const * | FindMaterials
(
const FDirtyPropertiesManager& Manager, |
|
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FCollisionData const & | GetCollisionData
(
const FDirtyPropertiesManager& Manager, |
|
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FMaterialData const & | GetMaterials
(
const FDirtyPropertiesManager& Manager, |
|
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int32 | GetShapeIdx () |
|
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bool | ||
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bool | HasMaterials () |
|
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bool | IsDirty () |
|
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void | SetFlags
(
FShapeDirtyFlags InFlags |
|
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void | SyncRemote
(
FDirtyPropertiesManager& Manager, |