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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FShapeDirtyData
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
Include | #include "Chaos/ParticleDirtyFlags.h" |
template<typename T, EShapeProperty PropName>
void SyncRemote
&40;
FDirtyPropertiesManager & Manager,
int32 Idx,
const T & Val
&41; const