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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FPhysicalMaterialManager
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
Include | #include "Chaos/PhysicalMaterials.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
void UpdateMaterial
&40;
FMaterialHandle InHandle
&41;
Remarks
Signals stakeholders that the stored material for the provided handle has changed