Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FPhysicalMaterialManager > Destroy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
Include | #include "Chaos/PhysicalMaterials.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
void Destroy
&40;
FMaterialHandle InHandle
&41;
Remarks
Destroy the material referenced by the provided handle