Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FPhysicalMaterialManager
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
Include | #include "Chaos/PhysicalMaterials.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
FMaterialHandle Create&40;&41;
Remarks
Create a new material, returning a stable handle to it - this should be stored and not the actual material pointer