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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
Include | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
class FParticleNonFrequentData
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FImplicitObject * | This function should only be used when geometry is not used by physics thread. | |
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void | CopyFrom
(
const TOther& Other |
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bool | ||
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TSerializablePtr< FImplicitObject > | Geometry () |
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bool | IsEqual
(
const TOther& Other |
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const FParticleID & | ParticleID () |
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EResimType | ResimType () |
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void | Serialize
(
FChaosArchive& Ar |
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void | SetEnabledDuringResim
(
bool bEnabledDuringResim |
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void | SetGeometry
(
const TSharedPtr< const FImplicitObject, ESPMode::ThreadSafe >& InGeometry |
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void | SetParticleID
(
const FParticleID& ParticleID |
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void | SetResimType
(
EResimType InType |
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void | SetSpatialIdx
(
FSpatialAccelerationIdx InIdx |
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void | SetUniqueIdx
(
FUniqueIdx InIdx |
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const TSharedPtr< const FImplicitObject, ESPMode::ThreadSafe > & | ||
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FSpatialAccelerationIdx | SpatialIdx () |
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const FUniqueIdx & | UniqueIdx () |
Operators
Type | Name | Description | |
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bool | operator==
(
const FParticleNonFrequentData& Other |