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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
Include | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
class FParticleMassProps
Functions
Type | Name | Description | |
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const FVec3 & | CenterOfMass () |
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void | CopyFrom
(
const TOther& Other |
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const TVec3< FRealSingle > & | I () |
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const TVec3< FRealSingle > & | InvI () |
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FReal | InvM () |
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bool | IsEqual
(
const TOther& Other |
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FReal | M () |
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const FRotation3 & | ||
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void | Serialize
(
FChaosArchive& Ar |
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void | SetCenterOfMass
(
const FVec3& InCenterOfMass |
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void | SetI
(
const TVec3< FRealSingle >& InI |
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void | SetInvI
(
const TVec3< FRealSingle >& InInvI |
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void | ||
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void | ||
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void | SetRotationOfMass
(
const FRotation3& InRotationOfMass |
Operators
Type | Name | Description | |
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bool | operator==
(
const FParticleMassProps& Other |