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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FPBDRigidsEvolutionBase
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
Include | #include "Chaos/PBDRigidsEvolution.h" |
TArray< TPBDRigidClusteredParticleHandle< FReal, 3 > &42; > CreateClusteredParticles
&40;
int32 NumParticles,
const FUniqueIdx &42; ExistingIndices,
const FPBDRigidParticleParameters & Params
&41;