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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
Inheritance Hierarchy
- FConstraintHandle
- FIndexedConstraintHandle
- TIndexedContainerConstraintHandle
- FPBDRigidSpringConstraintHandle
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidSpringConstraints.h |
Include | #include "Chaos/PBDRigidSpringConstraints.h" |
Syntax
class FPBDRigidSpringConstraintHandle : public Chaos::TIndexedContainerConstraintHandle< FPBDRigidSpringConstraints >
Constructors
Type | Name | Description | |
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FPBDRigidSpringConstraintHandle
(
FConstraintContainer* InConstraintContainer, |
Functions
Type | Name | Description | |
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const TVector< FVec3, 2 > & | ||
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FReal | Get the rest length of the spring. | |
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void | SetConstraintPositions
(
const TVector< FVec3, 2 >& ConstraintPositions |
|
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void | SetRestLength
(
const FReal SpringLength |
|
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const FConstraintHandleTypeID & | StaticType () |
Overridden from FConstraintHandle
Type | Name | Description | |
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FParticlePair |
Typedefs
Name | Description |
---|---|
Base | |
FConstraintContainer | |
FGeometryParticleHandle |