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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FPBDCollisionConstraints
Type
typedef TArrayView< FPBDCollisionConstraint &42;const > FHandles
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraints.h |
Include | #include "Chaos/PBDCollisionConstraints.h" |
Remarks
Collision constraints have intrusive pointers. An array of constraint pointers can be uased as an array of handle pointers.