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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DebugDrawQueue.h |
Include | #include "Chaos/DebugDrawQueue.h" |
Syntax
struct FLatentDrawCommand
Variables
Type | Name | Description | |
---|---|---|---|
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float | ArrowSize | |
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bool | bDrawAxis | |
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bool | bDrawShadow | |
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bool | bPersistentLines | |
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FVector | Center | |
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FColor | Color | |
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uint8 | DepthPriority | |
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float | Duration | |
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FVector | Extent | |
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float | FontScale | |
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FReal | HalfHeight | |
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float | LifeTime | |
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FVector | LineEnd | |
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FVector | LineStart | |
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FReal | Radius | |
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FQuat | Rotation | |
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int32 | Segments | |
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AActor * | TestBaseActor | |
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FString | Text | |
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FVector | TextLocation | |
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float | Thickness | |
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FMatrix | TransformMatrix | |
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enum Chaos::FLatentDrawCommand::EDrawType | Type | |
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FVector | YAxis | |
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FVector | ZAxis |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FLatentDrawCommand | DrawDebugBox
(
const FVector& Center, |
|
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FLatentDrawCommand | DrawDebugCapsule
(
const FVector& Center, |
|
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FLatentDrawCommand | DrawDebugCircle
(
const FVector& Center, |
|
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FLatentDrawCommand | DrawDebugSphere
(
const FVector& Center, |
|
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FLatentDrawCommand | DrawDebugString
(
const FVector& TextLocation, |
|
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FLatentDrawCommand | DrawDirectionalArrow
(
const FVector& LineStart, |
|
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FLatentDrawCommand | ||
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FLatentDrawCommand |
Enums
Type | Name | Description | |
---|---|---|---|
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EDrawType |