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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos > API/Runtime/Chaos/Chaos/FJointConstraint
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDJointConstraintData.h |
Include | #include "Chaos/PBDJointConstraintData.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDJointConstraintData.cpp |
void SetKinematicEndPoint
&40;
FSingleParticlePhysicsProxy &42; InParticle,
FPBDRigidsSolver &42; Solver
&41;
Remarks
If we created particle to serve as kinematic endpoint, track so we can release later. This will add particle to solver.