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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
Inheritance Hierarchy
- FImplicitObject
- FImplicitObjectUnion
- FImplicitObjectUnionClustered
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObjectUnion.h |
Include | #include "Chaos/ImplicitObjectUnion.h" |
Syntax
class FImplicitObjectUnionClustered : public Chaos::FImplicitObjectUnion
Constructors
Type | Name | Description | |
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FImplicitObjectUnionClustered
(
const FImplicitObjectUnionClustered& Other |
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FImplicitObjectUnionClustered
(
TArray< TUniquePtr< FImplicitObject >>&& Objects, |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TArray< FPBDRigidParticleHandle * > | FindAllIntersectingChildren
(
const FAABB3& LocalBounds |
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const FPBDRigidParticleHandle * | FindParticleForImplicitObject
(
const FImplicitObject* Object |
DO NOT USE!! |
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const FBVHParticles * | GetChildSimplicial
(
const int32 ChildIndex |
DO NOT USE!! |
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constexpr EImplicitObjectType | StaticType () |
Deprecated Functions
Type | Name | Description | |
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void | FindAllIntersectingClusteredObjects
(
TArray< FLargeUnionClusteredImplicitInfo >& Out, |
Not supported |