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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FHeightField
- FImplicitObject::Raycast()
- FHeightField::Raycast()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HeightField.h |
Include | #include "Chaos/HeightField.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/HeightField.cpp |
virtual bool Raycast
&40;
const FVec3 & StartPoint,
const FVec3 & Dir,
const FReal Length,
const FReal Thickness,
FReal & OutTime,
FVec3 & OutPosition,
FVec3 & OutNormal,
int32 & OutFaceIndex
&41; const
Remarks
This gives derived types a way to avoid calling PhiWithNormal todo: this api is confusing.