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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FHeightField > FData
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HeightField.h |
Include | #include "Chaos/HeightField.h" |
Syntax
static StorageRange = TNumericLimits<StorageType>::Max();
Remarks
Range of the chosen type (unsigned so Min is always 0)