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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include | #include "Chaos/ParticleHandle.h" |
Syntax
template<typename T, int d>
class FGenericParticleHandle
Remarks
A wrapper around any type of particle handle to provide a consistent (read-only) API for all particle types. This can make code simpler because you can write code that is type-agnostic, but it has a cost. Where possible it is better to write code that is specific to the type(s) of particles being operated on. FGenericParticleHandle has pointer semantics, so you can use one wherever you have a particle handle pointer;
Constructors
Type | Name | Description | |
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FGenericParticleHandle
(
FGeometryParticleHandle* InHandle |
Functions
Type | Name | Description | |
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FGenericParticleHandleImp * | Get () |
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bool | IsValid () |
Operators
Type | Name | Description | |
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FGenericParticleHandleImp * | operator-> () |