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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FFFT3
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/FFT.h |
Include | #include "Chaos/FFT.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/FFT.cpp |
static void InverseTransform
(
const FUniformGrid & Grid,
TArrayND < FVec3 , 3 > & Velocity,
const FArrayNDOfComplex & u,
const FArrayNDOfComplex & v,
const FArrayNDOfComplex & w,
const bool Normalize
)