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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
Include | #include "Chaos/PBDRigidsEvolution.h" |
Syntax
struct FEvolutionStats
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ActiveCollisionPoints | |
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int32 | ActiveShapes | |
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int32 | CollisionPointsForAllConstraints | |
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int32 | ShapesForAllConstraints |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Reset () |
Operators
Type | Name | Description | |
---|---|---|---|
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FEvolutionStats & | operator+=
(
const FEvolutionStats& Other |