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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
Inheritance Hierarchy
- IResimCacheBase
- FEvolutionResimCache
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/EvolutionResimCache.h |
Include | #include "Chaos/EvolutionResimCache.h" |
Syntax
class FEvolutionResimCache : public Chaos::IResimCacheBase
Constructors
Type | Name | Description | |
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Destructors
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Functions
Type | Name | Description | |
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const TArray< FPBDCollisionConstraint > & | Returns all constraints that are still valid (resim can invalidate constraints by either deleting particles, moving particles, etc...) | |
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void | ReloadParticlePostSolve
(
FPBDRigidParticleHandle& Particle |
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void | SaveConstraints
(
TArrayView< const FPBDCollisionConstraint*const > CollisionsArray |
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void | SaveParticlePostSolve
(
const FPBDRigidParticleHandle& Particle |
Overridden from IResimCacheBase
Type | Name | Description | |
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void | ResetCache () |