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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FEvolutionResimCache
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/EvolutionResimCache.h |
Include | #include "Chaos/EvolutionResimCache.h" |
static bool MarkSoftIfDesync
&40;
TGeometryParticleHandle< FReal, 3 > & A,
TGeometryParticleHandle< FReal, 3 > & B
&41;