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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FDirtySet
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosMarshallingManager.h |
Include | #include "Chaos/ChaosMarshallingManager.h" |
void RemoveIfNoShapesAreDirty
(
IPhysicsProxyBase * Base
)
Remarks
Only does the removal if no shapes are dirty.