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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
Inheritance Hierarchy
- TBasePullData
- FDirtyRigidParticleData
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PullPhysicsDataImp.h |
Include | #include "Chaos/PullPhysicsDataImp.h" |
Syntax
struct FDirtyRigidParticleData : public Chaos::TBasePullData< FSingleParticlePhysicsProxy, FSingleParticleProxyTimestamp >
Remarks
Simple struct for when the simulation dirties a particle. Copies all properties regardless of which changed since they tend to change together.
Variables
Type | Name | Description | |
---|---|---|---|
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EObjectStateType | ObjectState | |
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FQuat | R | |
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FVec3 | V | |
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FVec3 | W | |
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FVec3 | X |