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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FCylinderSpecializeSamplingHelper
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
Include | #include "Chaos/Cylinder.h" |
static void ComputeSamplePoints
(
TArray < FVec3 > & Points,
const FCylinder & Cylinder,
const int32 NumPoints,
const bool IncludeEndCaps
)