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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
Include | #include "Chaos/Cylinder.h" |
Syntax
struct FCylinderSpecializeSamplingHelper
Functions
Type | Name | Description | |
---|---|---|---|
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void | ComputeGoldenSpiralPoints
(
TArray< FVec3 >& Points, |
|
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void | Use the golden spiral method to generate evenly spaced points on a cylinder. | |
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void | Generates evenly spaced points on a cylinder, oriented about the Z axis, varying from [-Height/2, Height/2]. | |
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void | ComputeSamplePoints
(
TArray< FVec3 >& Points, |